Mostly working on quest design for Louis game at the moment as constructing little narratives has always been something I've enjoyed. I'm drawing inspiration from a lot of my favourite games in terms of approach, they use quest lines as a means to emotionally invest the player. Giving each if them a beginning, middle and end in a concise way is like building a tiny story and if done well I think it can resonate with players, especially if they are heartfelt... And more importantly, give the player a new hat at the end.
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